Not really play PSO2SEA but I did play a great deal of games in SEA release.
Only improvements we will probably see is the brand new engine enhancing shadows, reflections, colors, particle effects and casting them from PSO2 Meseta the drapes. You can have a look how just implementing better shadows and colors can enhance old equipment by checking ReShade screenshots. Collabs that have had their makeup removed still have their assets exist on the sport so those will probably still be available for jp players. Only improvements we’ll likely see is the brand new engine enhancing shadows, shadows, colors, particle effects and casting them against the drapes. You may take a look how just applying better shadows and colors can improve older equipment by checking ReShade screenshots.
Not really play PSO2SEA but I did play a great deal of games in SEA release. Maintaining service by means of a localizer (distributor), however, backslash of the distributor have the ability to modify the sport itself or ramble afar in the initial maintaining plan from mom firm (in this instance SEGA). Many games come and go just as a result of bad maintaining and being exploited. With Sream being something since quite a while (really steam slowly became a very important thing in around PSO2SEA release, the growth of MOBA like Dota2 and LoL was a thing), many problems of localizer were turned out, such as manipulating value (PSO2, when enemy dealt more dmg and suppose to be) to unfair monetization (several, such as Garena in trapping RP rate in local monies, also for PSO2 was outfit fragments and unite outfit). All of it are a kind of handling and maintening the sport. Honestly, not much match remained over 5-7 years with such absence of honesty and non transparency of the localizers, and their strategy back then (at least in my country) was type of instant-ramen of purchasing permit, utilizing it in couple years for quick buck then discarding it. There are some poblishers/localizers did really good job, especially Mihoyo or YoStar, but that’s for mobile market and that is kind of later on with greater standard when players started caring about transparency and such.
So their fear is very valid, of contents being shifted too much like oriental (SEA) launch, but he does have to see why why it failed in a wider view, not simply only PSO2’s instance. “We noticed a great deal of players say they’ve been waiting eight long years with this launch. [laughs] So we were very happy about that.”
SEGA didn’t just wait to attract PSO2 into the west. Remember that there were plans to localize the match early on, but for one reason or the project was scrapped until recently. The pso2.com page was active as early as 2012, showing teasers and other information on cheap meseta pso2 the match with a large”COMING SOON” plastered on the page. SEGA announced plans to localize PSO2 just days following the JP release, expecting to launch in 2013. Come a year ago, all of a sudden SEGA admits PSO2 coming into the west on Microsoft’s platform. With a bit of digging, we can piece together what might have happened.